This is a test to see if playing a Dungeons & Dragons game will actually work on the forum. To start out, I propose a very simple game with the characters engaging in a very basic dungeon crawl, nothing too sophisticated. We’re going to be “playing in the sandbox” so to speak. We’re going to start out slow like this for a couple of reasons. First, I’d like to give those of you who are not familiar with Dungeons & Dragons, and role playing games generally, a basic understanding of how it works. Second, I’ll be working out the technical feasibility of running a role playing game on an online forum. The role playing, story telling, narrative aspect of the game should work out wonderfully in this format. What I’m mainly concerned about is how some of the more fast paced scenarios the game presents play out, namely, things like combat. For those of you who are entirely unfamiliar with the concept of a role playing game, I suppose that a simple explanation is in order. In a role playing game you adopt the persona of a character in the story, similar to what you would do if you were in a stage play, or playing a film role. However, the difference in a role playing game is that your direction and lines are not scripted; instead, you decide your characters motivations and how they will react to the circumstance they find themselves within. It’s similar to games of make believe that most of us played as children, except here there are structure and probabilistic rules governing the collective world we're playing in. I’m going to run the game using the 1981 D&D Basic Set edited by Tom Moldvay. This is a very good place to start for beginners. It is a convention in the game that the adventuring party chooses one member as the “caller.” This person acts as a kind go between or liaison between the players and the Dungeon Master. They have the authority to speak for the group and make collective decisions. I suspect that this convention of the caller may come in useful when playing the game on a thread, as the caller can keep the game moving along in a timely fashion in the absence of some of the other participants. Obviously, the caller should be somebody who is regularly online. So, who wants to take on the role of a grim adventurer and boldly stride into a mysterious, untamed world of strange beings, malevolent monsters, wanton sex witches, and nefarious wizards? Who wants to track vast expanses of uncharted wilderness, crawl through musty tombs, and plumb the depths of deep dungeons in search of lost treasure troves and arcane secrets? Step right this way . . . . These are the character choices. Technically speaking, we're doing things a little backwards here in terms of character generation, but for the purposes of this game I want you to pick one of these character classes, decide on a name, and then I'll generate some appropriate stats. Cleric. A human who dedicates their life to the service of a god or goddess. Can fight with blunt weapons as well as cast spells. Dwarf. A short, stocky demi-human. Good fighters and resistant to magic. Elf. Slender, graceful demi-humans. Can fight as well as use magic. Fighter. Humans who train for battle and specialize in the use of arms. Halfling. Small, nimble demi-humans (think Hobbit). Magic User. Humans who have learned to cast spells. Thief. Humans trained in the art of stealing and sneaking. There's probably a limit to how many participants we will be able to make this work with. In my experience the ideal number of players is between four and eight. @Bubba Zanetti, @PsychoCid, and @RockYoWorld already have their spots spoken for. The other openings will be filled in on a first come first serve basis.